So, for those who are able to, can we plan on using the chat room 6 - 8pm tomorrow, Wednesday July 8th? If anyone is planning on going to sturm let me know and I'll meet you there, elsewise I'll use my laptop.
Otherwise we may as well just stick with blog posts, but we need more activity someplace... (he typed, thinking about how bad he's been at checking)
I hope summer is enjoyable for you all! Hopefully we'll be hearing from one-another soon!
Tuesday, July 7, 2009
Monday, June 22, 2009
Chat room
I set up a chat room at
http://tinychat.com/3650elecfur
could some of you try it out to see if it looks like something we could use?
http://tinychat.com/3650elecfur
could some of you try it out to see if it looks like something we could use?
Hello!
I'm on vacation in Florida right now visiting my parents. I get back about mid-July or so. I'm going to start working full-time but I would like to work on some things for the project when I get back. Hope everyone is having a good summer!
Friday, June 19, 2009
Meeting Next Week?
Do you guys want to set up a meeting next week sometime? We can either organize on the blog or through email (whatever people are more comfortable with). Email me or post comments, whatever works.
Tuesday, June 16, 2009
DROPBOX
Hi all, the files are in dropbox, and an email should have been sent to you. Please post if you will be continuing over the summer or not.
- Ruben -
Monday, June 15, 2009
Anyone else in?
I will look into the video conferencing site to see about setting up a meeting to resume work. If you have checked in but not posted, please let us know what you are planning to do so the shots can be assigned. I hope the summer has been relaxing for all.
Bill
Bill
The time has come...
Count me in! I will no doubt be busy and preoccupied with jobs and such, but I will make some time to spend on the project.
I hope that everyone got to rest a bit, and that you all are excited to resume work! I will have the files up and available before tomorrow is over, and will post to let you all know.
- Ruben -
Checking In
Well, it's June 15th and I'm still around. I'm not sure how much time I'll have this summer to continue on this (might be a little...might be a lot), but even a snail's pace is better than none at all. My first task will be to re-weight the uv-mapped/smaller Squeak rig so that will be ready for everyone to use. Who else is still in?
Tuesday, June 2, 2009
Andy Rig Texture
In my stupor from being awake for consecutive days during finals I didn't put the updated texture for Andy on the server. Download these two .jpgs and copy them to the "sourceimages" folder for your Andy rig to render Andy with the Tactigon shirt on:
http://www.mediafire.com/file/eztzt4gdqyu/boySmiley.jpg
http://www.mediafire.com/file/nnjlzztxynd/boySmileySpecular.jpg
See you in a few,
-Beau
http://www.mediafire.com/file/eztzt4gdqyu/boySmiley.jpg
http://www.mediafire.com/file/nnjlzztxynd/boySmileySpecular.jpg
See you in a few,
-Beau
Thursday, May 28, 2009
Looking ahead (Summer Plans)
File Management
Dropbox (software for Windows, Mac)
http://www.getdropbox.com/
June 2nd (After class) - Ruben will get the files (not the animatic though) off of the server, and into Dropbox
June 15 - setup a reminder to look at the blog, because we'll resume planning and proceed work
Dropbox (software for Windows, Mac)
http://www.getdropbox.com/
June 2nd (After class) - Ruben will get the files (not the animatic though) off of the server, and into Dropbox
June 15 - setup a reminder to look at the blog, because we'll resume planning and proceed work
5/28
YOU CAN POST FILES UP ON HERE/FLICKR FOR FEEDBACK, JUST REMEMBER TO POST
Sc1
Sh3 - Remember the previous shot was Ben checking the camera, so he should start closer to the camera, maybe with a turn instead of walking
Starting around frame 15 - with added step it may be about the same frame length
Hip angle is back a bit
Watchlacement association of hip with feet
End with one more step - get to about
Sh4 - Consider starting with Ben in Frame at the corner already, not entering in
Maybe hop up from the side, give more personality
Hand needs to be adjusted to new control panel height
Ben doesn't need to completely shut the door
Sc2
Sh1 - Work the poses with arms (no longer in T form)
Timing may be a bit quick - pad it with a "beat" or two to give some time to take in the room
Consider having Ben excited - jogging over to the chair, not calmly walking.
Sc3
Sh1 - Area of interest is Squeak's section
Turn the wrists down - hold map down and then bring up
Trap adjustment
Sh3 -
Still feels a bit mechanical
Stationary camera before Squeak leaps onto the tree (around frame 350)
Sc4
Sh1 - Should be longer - about 4 seconds
Sc2 - the game animation needs to be about 4 as well (8 seconds total for Sc4 is probably enough)
We need something for this - doesn't have to be fully animated game
Sc5
Sh1 - timing looks good
Sh2 - timing could be longer for the light going on/off
a bit closer (not as much open space on left and top)
Sh3 - need to see the plug getting pulled out
weight/balance seems a bit off - set the left leg farther, right back
facing the camera
Sc6
Sh1 - timing looks good
Sh2 - timing looks good
Some breakdown work around frame 70 - 90 as Squeak starts to sneak off-screen
Sh3 - can end without kneeling - replace with another walking step
swap legs at kneeling, this looks more natural and will open up the pose to the camera
head should be tilted back - makes for stronger silhouette as plugging cable back in
watch weight/posture as bending down
Sc4 - Interaction is tricky, but coming along well
remember that the breakdowns can be more than one part at a time, but spread out
Ben holds position leaning back for too long like that, add in the extra step here
Sc7
Sc1 - watch playblast/render rate
Consideration: Squeak should be getting to the chair later, let Ben hang a bit and struggle - enter Squeak in the last quarter of the shot
Shot at end - Squeak's tail could be curled out more for stronger silhouette
End of shot - empty space in the upper left corner isn't great - angle/camera shift could be played with to make a stronger pose
Sc2 - looking good
Sc3 - start in the pose he's at midway through - already getting ready to move in
Sc8
Sc1 - watch the shoulder as he grabs around the chair
Squeak's back should arc out/back towards the chair, and then can curve in as he's being grabbed
Jump - butt down, springs up onto the desk computer; turn body inwards
FOR THE WEEKEND
Basic Lighting - Yard - Directional (think behind Squeak)
Yard - add another trap
**Ruben will have this in the Yard by Saturday morning @ 10am at latest**
Basic Lighting - Room - point/spotlight for inside
BEFORE TUESDAY
Try to get each scene as far as possible; one at a higher level of polish
Render out your scenes before class (*NOT PLAYBLAST RENDER*)
Rendering
Select Master Layer - Maya
Render Settings Window - turn on Mental Ray
Settings: AVI format; Compression: Cinepack, 100%
Name.ext (Multiframe)
By frame: 1 (you can set 2 or higher if you want to run tests, but REMEMBER to return it)
640 x 480 Size
Renderable Cameras MUST BE SET TO YOUR SHOT_CAM (or whatever your actual camera name is)
**down the line, Targa .tga is ideal for single frames, allowing you to clean up single frames if some in a range don't work correctly**
Render Settings - Maya Software
Quality: Production quality
Window Settings/Prefs Mayatomr needs to be loaded and autoloaded (put the checkbox in both options)
Monday, May 25, 2009
Mel Wiki
I know this post doesn't really deal with Electric Fur specifically, but while searching to see if maya can load textures from a location from the set project and not a specific location I found a really good Mel wiki site.
http://mayamel.tiddlyspot.com/
Also the Maya links are pretty useful as well.
(And if you are bored check out the non-Maya links as well, some of them are really cool.)
http://mayamel.tiddlyspot.com/
Also the Maya links are pretty useful as well.
(And if you are bored check out the non-Maya links as well, some of them are really cool.)
Thursday, May 21, 2009
Andy Shelf
Ok, made the shelf for the Andy Rig. I tried to find all the hidden controllers, but I might have missed some. It's on the server in the Andy_Rig folder, called "shelf_Andy_Ref.mel".
5/21
This weekend:
Get playblasts on server BY NOON FRIDAY
Use the same naming convention all have so they can be replaced easily
Strong blocking - move away from the basic; strong poses where they should be
Remove your in-betweens after you get the poses and work on animation to get breakdowns
Work on breakdowns farther
Goals for June 2
Through Breakdowns on every shot; one shot per person should be in curves.
Come in Friday if you want more insight
Bill will be in
Erica: UV Mapping
(thinking fennec fox)
Tati: Finish AE with what we have;
Grant: House window; Tactigon game movie & assets for Beau/Nick
Damon: work on scenes
Nick: add to room props
Beau: Explosion for Sc9; basic indoor lighting; Ben's clothes
(Beau & Ruben - meet Monday for lighting work)
Ruben: finish Camera (mount); make post-explosion yard; neighborhood - try solid plane for sky dome; basic outdoor lighting
Tuesday, May 19, 2009
Notes from Playblasts
Sc1
Sh1
No motion tracking? On the first sweep, Ben is already in the gate walking
Revert to the Cam1 to transition to Sh2 - ends with Ben going under the sight of the camera
Sh2
Consider Ben grabbing the camera to adjust it down
If Ben does tap/interact with the cam, the ShotCam should reflect that
Sh3
Change in POV transition is perhaps too great =>180 rule
Try camera looking more
Slight dolly in (first 20-30 frames)
Ben comes in from off-screen
Transition - end a bit closer to screen right
Sh4
Transition - start closer to the window
Longer interaction with control box
Camera comes in closer to focus more on the door
Sc2
Sh1
Camera should be a bit closer to eye-height
Sc3
Sh1
Tree moved closer to house
Watch out for the line connecting Squeak's nose to the trap to the house
Sh2
Move in even closer - this shot is about the map more than Squeak
Sh3
Sc4
Sh1
Camera - great angles with desk, etc
We don't want the shelf to intersect with Ben's head.
More engagement with Ben's face - cheat it with him facing the camera a bit more
Perhaps camera slightly more to the right?
Sc5
Sh1
Camera could be moved in, and a little to the left; left edge can be kept where it is
Transition - rotate more towards the box
Sh2
Transition - rotate a bit more towards the box
Not too much of a butt shot
More of a crouch - rather than the 90 degree sit; remember he needs leverage to pull the cord out
Have him crouched at an angle to face the camera
Sc6
Sh1
Lying on the back to open the window is a bit exaggerated, just a basic lift will suffice
Transition>
Sh2
Transition> End with Ben rotated to face the box a bit more; Squeak sneaks off to the left
Sh3
Head facing the camera when he crouches
When lifting himself up, have him favor the left arm to grab the top, and the right arm pushing off the side or the ground, so as to not cover the face, and make the silhouette more interesting
Sc4
Add in so we can see how it looks
Sc5
Transition> Squeak jumps off Ben
Sc6
The final arc as Ben falls should be added in to see how it looks - do we want a clean fall, or a skid - leg catching the roof and sliding.
Sc7
Sh1
Parallelism - use the same camera as Sc4Sh1 - it shows Squeak at the comp, and the window for Ben
Squeak may not start in the chair, but jumps into it later
Think about Ben rotating as he's hanging, starts the scene
Sh2
Camera on the other side of Squeak, and probably closer in - Squeak will get new hi-score in this scene, and we want to see it
Sh3
Ben enters through window - he is freaking out a bit, but gets
Sc8
Sh1
Transition> Ben should enter from screen right
Camera angle a bit more to the left to see towards the window a slight bit more
Transition> End with Squeak jumping towards the top of shot
Sh2
Transition> Squeak will be ending the jump and has to rotate; Ben should be leaning over the chair
*Redo this scene from scratch so the blocking is blocking, not smooth and awkward
Sc10
Use the start of the previous, so there isn't the rotation
Transition to higher position to show all of Squeak
Switch 1/3 with ben
Slower pull out initially
SET NOTES
Yard
Back Tree - *Has been moved
Traps have been added to back
We need the neighborhood
Post
Room
Shelf near window could be moved more to the right (Sh4Sc1 has it intersecting with Ben's head - we don't want that)
Dormer window aspect should be reflected in the construction of the room - add in the short extension that leads
House
Needs windows; door on left to open; basic start of hallway (end of Sc1Sh4 will have door open and show a slight bit
Ruben will add camera prop to house
Roof
Needs cable
5/19
In between frame adjustment:
This allows you to adjust the weighting of the
For Playblasts:
Use the Custom Setting of 640 x 480
Save them in the Animatic folder of the project. "Blocked Scenes" is the folder, with the appropriate date
**Use the Resolution Gate to be sure what will be rendered
View>Camera Settings>
Setting for should be set to "Fill"
Remember to turn off the Res Gate
Inside Display Options to 1 rather than 1.3
For Thurs
Make changes
New playblasts of same size
>>Hide the layers of controls, etc
Thursday, May 14, 2009
Blocking notes/suggestions
Remember to have 3 - 5 main poses only for blocking
Sc1Sh4 - 4 main blocking poses (steps, control panel, doorknob, entry)
Sc2Sh1 -
Sc3Sh1 - cam higher, farther back (don't cut off the fence); make sure to show some sky
Sc3Sh2 - be on other side (180 rule); more over the shoulder/closer to the
Sc3Sh3 - slight compression in timing can be done; move cam in a bit closer than it is now to start frame nearer, try the dolly follow when Squeak jumps
Sc5Sh1 - separate head from roof when coming up (a little jump?), quick look around before passing control box
Sc6Sh2 - loosen up Squeak's body, so it's less static; give camera more of a diagonal to make the scene more dynamic; Ben will be to the left of the dormer
Sc8Sh1 - at frame 60ish... already at the chair - Ben enraged; contact by end of scene, start jumping up toward computer at end
Sc8Sh2 - start with the landing/twisting
Sc10Sh1 - Squeak landed on branch, is sprawled, falls from it as it pulls out; start with camera lower; create set of destruction - opening of scene looks normal
Cable should run up and around the dormer (roof shots)
**dolly - move camera; zoom - change the lens**
Character Descriptions for Editing
Ben
Full Name: Benjamin Johnson
Description: Ben is a boy whose game play is interrupted by a power outage.
Physical Description
Age: 13
Hair: brown
Eyes: brown
Distinguishing Features: freckles
Height: 5'2"
Weight: 103 lbs
Motivation
Goal: Ben wants to be the best at Tactigon 2000.
Plan: He plays Tactigon 2000 any chance he gets, including when his parents think he's asleep or doing homework.
Character Background
Family: Ben is the only child of Steve and Rachael Johnson. Steve is an accountant for a large IT company, and is often out of town on business. Rachael works as a part-time librarian, is active in PTA, and volunteers time for after-school programs for elementary kids. Steve and Rachael's busy schedules often leave Ben home alone, which is just fine by Ben.
Education: Ben attends middle school, where he usually receives mediocre grades. He's never failed a class, but usually puts in just enough effort to pass and no more.
Habits/Vices: Avid gamer, collects anything and everything related to Tactigon 2000, obsessed with Tacticon 2000, he has posters, miniatures/action figures, t-shirts, underwear, and even their name-brand cereal.
Personality: Ben has a somewhat reclusive nature in real life. He'll talk to people, but rarely starts the conversations. Ben's real love is Tactigon 2000, which he will discuss avidly with anyone who will listen (or even pretend to listen). Ben is active in several online discussion boards and fan clubs centered around Tactigon 2000.
Likes: Tactigon 2000, video games, Mountain Dew, pizza,
Dislikes: Math (unless it relates to figuring out the best stats for Tactigon 2000), vegetables, cola, pizza with veggies,
Movement Analysis
Energy Level: High, excited, animated, sudden, as long as Tactigon 2000 is involved. Slow and depressed otherwise. Somewhat clumsy.
Emotional Temperament: Excitable, overzealous, and obsessive about Tactigon 2000.
Power Center: Somewhere between his hands and his head.
Body Tension: Tension in shoulders and neck from so much time hunched over computer.
Weight of Character: light and quick
Physical Disability:
Attitude:
Before-> Ben has just come home from schoolhas been playing Tactigon for 4 hours (since he got home from school), and is finally almost to the highest ranking in Tactigon 2000. Ben plans to achieve the highest ranking today.
Current Mood: Ben is unspeakably excited.
********************************
Squeak
Full Name: Squeak
Description: Squeak is a raccoon-like critter who unplugs the power line to Ben's house.
Physical Description
Age: 3
Hair: reddish gray
Eyes: brown
Distinguishing Features: big ears, prominent teeth
Height: 2'6"
Weight: 40 lbs
Motivation
Goal: Squeak wants to play Tactigon 2000.
Plan: Squeak plans to unplug the power to Ben's house, in order to sneak in and play Tactigon 2000.
Character Background
Family: Squeak was born to fairly normal critter parents, whose primary goal was to find food. Squeak's parents were not supportive of his interest in human entertainment, calling them "uninteresting" and "a waste of time". As soon as he was able, Squeak set out to find his own fortune, and eventually arrived in the neighborhood where Ben lives.
Education: Squeak can open a trash-can with a locking lid in under 3 seconds. He's also very dexterous with his paws.
Habits/Vices: Compulsive collector of junk.
Personality: Squeak is a devious little critter, and will go to great lengths to get what he wants. Once set on a plan, Squeak will pursue his goal with single-minded focus. Squeak is also very curious, and is fascinated by tv and video games. Squeak spends much of his time studying humans, and is very knowledgeable about human behavior. He uses this knowledge to manipulate people so he can achieve his current goal.
Likes: cheese, shiny objects, sugar, human-watching
Dislikes: rat poison, people who leave their trash-cans inside, lawn mowers, corn on the cob
Movement Analysis
Energy Level: high, like a coffee-drinking squirrel
Emotional Temperament: wired, quick, short-viewed, but obsessive and focused on a goal
Power Center: creature of the heart
Body Tension: nervous wreak
Weight of Character: small and quick
Physical Disability:
Attitude:
Before-> Squeak has been planning and trying to get in to play Tactigon 2000 for quite some time. Today, he's finally ready to make his move.watching Ben play Tactigon 2000 for 4 hours. He is fascinated by the moving characters, and the boys apparent ability to control them.
Current Mood: Obsessive, interested, goal driven.
***********************
Tactigon 2000
Tactigon 2000 is a science fiction fighting game where player can battle opponents with a variety of weapons, armor, and special moves. Before each match, the player selects the armor, weapons, and special moves based on the options currently available to them and who their opponent is. Some gear/moves are available to any character, and others are restricted to specific characters or are unique to one character. Each battle results in ranking points, which can be spent to purchase new/better armor, weapons, and special moves. The game features many types of weapons and armor styles, including: guns, swords (of various plausibility), thrown weapons, bows/crossbows, sticks, and various others.
Full Name: Benjamin Johnson
Description: Ben is a boy whose game play is interrupted by a power outage.
Physical Description
Age: 13
Hair: brown
Eyes: brown
Distinguishing Features: freckles
Height: 5'2"
Weight: 103 lbs
Motivation
Goal: Ben wants to be the best at Tactigon 2000.
Plan: He plays Tactigon 2000 any chance he gets, including when his parents think he's asleep or doing homework.
Character Background
Family: Ben is the only child of Steve and Rachael Johnson. Steve is an accountant for a large IT company, and is often out of town on business. Rachael works as a part-time librarian, is active in PTA, and volunteers time for after-school programs for elementary kids. Steve and Rachael's busy schedules often leave Ben home alone, which is just fine by Ben.
Education: Ben attends middle school, where he usually receives mediocre grades. He's never failed a class, but usually puts in just enough effort to pass and no more.
Habits/Vices: Avid gamer, collects anything and everything related to Tactigon 2000, obsessed with Tacticon 2000, he has posters, miniatures/action figures, t-shirts, underwear, and even their name-brand cereal.
Personality: Ben has a somewhat reclusive nature in real life. He'll talk to people, but rarely starts the conversations. Ben's real love is Tactigon 2000, which he will discuss avidly with anyone who will listen (or even pretend to listen). Ben is active in several online discussion boards and fan clubs centered around Tactigon 2000.
Likes: Tactigon 2000, video games, Mountain Dew, pizza,
Dislikes: Math (unless it relates to figuring out the best stats for Tactigon 2000), vegetables, cola, pizza with veggies,
Movement Analysis
Energy Level: High, excited, animated, sudden, as long as Tactigon 2000 is involved. Slow and depressed otherwise. Somewhat clumsy.
Emotional Temperament: Excitable, overzealous, and obsessive about Tactigon 2000.
Power Center: Somewhere between his hands and his head.
Body Tension: Tension in shoulders and neck from so much time hunched over computer.
Weight of Character: light and quick
Physical Disability:
Attitude:
Before-> Ben has just come home from school
Current Mood: Ben is unspeakably excited.
********************************
Squeak
Full Name: Squeak
Description: Squeak is a raccoon-like critter who unplugs the power line to Ben's house.
Physical Description
Age: 3
Hair: reddish gray
Eyes: brown
Distinguishing Features: big ears, prominent teeth
Height: 2'6"
Weight: 40 lbs
Motivation
Goal: Squeak wants to play Tactigon 2000.
Plan: Squeak plans to unplug the power to Ben's house, in order to sneak in and play Tactigon 2000.
Character Background
Family: Squeak was born to fairly normal critter parents, whose primary goal was to find food. Squeak's parents were not supportive of his interest in human entertainment, calling them "uninteresting" and "a waste of time". As soon as he was able, Squeak set out to find his own fortune, and eventually arrived in the neighborhood where Ben lives.
Education: Squeak can open a trash-can with a locking lid in under 3 seconds. He's also very dexterous with his paws.
Habits/Vices: Compulsive collector of junk.
Personality: Squeak is a devious little critter, and will go to great lengths to get what he wants. Once set on a plan, Squeak will pursue his goal with single-minded focus. Squeak is also very curious, and is fascinated by tv and video games. Squeak spends much of his time studying humans, and is very knowledgeable about human behavior. He uses this knowledge to manipulate people so he can achieve his current goal.
Likes: cheese, shiny objects, sugar, human-watching
Dislikes: rat poison, people who leave their trash-cans inside, lawn mowers, corn on the cob
Movement Analysis
Energy Level: high, like a coffee-drinking squirrel
Emotional Temperament: wired, quick, short-viewed, but obsessive and focused on a goal
Power Center: creature of the heart
Body Tension: nervous wreak
Weight of Character: small and quick
Physical Disability:
Attitude:
Before-> Squeak has been planning and trying to get in to play Tactigon 2000 for quite some time. Today, he's finally ready to make his move.
Current Mood: Obsessive, interested, goal driven.
***********************
Tactigon 2000
Tactigon 2000 is a science fiction fighting game where player can battle opponents with a variety of weapons, armor, and special moves. Before each match, the player selects the armor, weapons, and special moves based on the options currently available to them and who their opponent is. Some gear/moves are available to any character, and others are restricted to specific characters or are unique to one character. Each battle results in ranking points, which can be spent to purchase new/better armor, weapons, and special moves. The game features many types of weapons and armor styles, including: guns, swords (of various plausibility), thrown weapons, bows/crossbows, sticks, and various others.
5/14
Use Insert Key or hold down 'D' to move pivots
Squeak Rig Overview (Thanks Erica)
Click on the + controls to switch between FK/IK
In the attributes: 10 all IK, 0 is FK
Don't be afraid to select multiple parts of the back to rotate at the same time, it will be smoother.
Remember, we're going for how it will look from the shot, not a perfect physical replica.
Forearm grasping: use IK, and then pull vector for elbows
**Remember there are multiple ways to accomplish things
PC:
DocumentsAndSettings\name\MyDocuments\maya\2009\prefs\shelves
Mac:
user/Library/Preferences/Autodesk/maya/200x/prefs/shelves
Decisions/Tasks
To Do
Damon: work with UV mapping
Beau: work on mapping for Ben & Squeak
Grant: House - door, hallway, control box;
Ruben: Yard - lighting; back yard tree; Camera
Erica: look into Rig tweaks; texturing - room/house; learn particle system in maya (Beau has tutorials)
Nick: work on Room - materials
Tati: look into the particle systems for the explosion
Looking ahead
Materials - simple - lambert & blinn; remember to name them
Lighting -
2 main lighting rigs: 1 for yard/outdoors; 1 for room/indoors
Tactigon: Grant is working on the images - send to Tati
Map: Beau will build the prop
perhaps use photo of our projected map to map the map (oh yes, that's worded correctly)
For Tuesday
Blocking: Complete
New playblasts
Break-downs: As much as possible
visuals; pass on to Tati
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