Some general overviews of ideas I have been playing with include:
1.) Opening with a shot of a museum, a shady character surveys the area, and then offers to walk an elderly woman/man. Next scene shows the character at their home, in a setting eating breakfast, and reading a newspaper they happen to see a photo of the museum. Next scene is nighttime, and they are dressed in some sort of makeshift thief getup. They then are shown sneaking into the museum and go to the room shown in the picture; a scepter-like rod, which looks quite old and somewhat ornate, but not particularly jewel encrusted, is the target, laying about with some other objects of an aged quality.
Depending on timing, there will be a conflict with the security, unsure of whether it should be the night watchman, a security system, or potentially other artifacts near the other displays "animate" and attempt to apprehend the intruder.
Regardless the conflict, they return home (i.e. the security doesn't catch them). There the coveted item is given to the same elderly person seen earlier; their walking stick has been returned.
2.) A youth wants a balloon, and so their father gets them one. The balloon rises to the ceiling, out of their grasp, and so the father gets it down. Again the string slips and the child wants the balloon. The mother comes over with a basket, and ties the string to the basket. The balloon is yet too powerful, so the youth jumps in and the basket sinks. Smiles by all. The parents return elsewhere, and the basket rises, with the child inside...
3.) A blancmange (gelatinous creature, well, really it's a gelatinous dessert, but for my purposes, it's alive) wants to play tennis to compete in the grand competition. It has no tennis equipment however, so it finds a competitor and consumes them, leaving the racket. They then discover they aren't quite solid enough to get a decent grip on the racket, so they find another competitor and consume them up to the arm, so now they have a racket and an arm still gripping the other racket, so they leave the one they got earlier and stick with the one still in the hand. They now try to compete, but after the first volley, the ball hits, and the blancmange wins the match, but the racket slips out of the hand. The end.
I like the first two ideas better than the third. The first one is the best, I think. I would maybe have the "thief" have to dodge various security devices (lasers, alarms, pressure sensors) rather than encounter a security guard.
ReplyDeleteThe second one is definitely my favorite of these three. It is nice because we only need one environment and three characters, so there would be a fair amount of animation involved and less modeling than most of the other stories. Nice concise story, too. The only thing is how to animate a balloon string... hahaha.
ReplyDeleteI do like the first story as well (great premise), I think that it might be a bit intensive in terms of our time constraints though since it does involve multiple environments and characters.
The imagery that comes to mind for the third one is just hilarious, I really like it. If we could develop the ending more I think it could be a really awesome short. Maybe the blancmange could absorb the ball on accident and lose a few volleys before he wins? It would be really fun making the blancmange character (I see some serious final gathering and caustic photon rendiring in store!!! and refractions wooohooo!!!! now you got me excited haha, i love refractive stuff)
Yeah, I agree that the second one would be the "easiest" to tackle, I just don't personally like the story as much as the first. (see previous post about me and project scope)
ReplyDeleteI agree with you on the third one tho, the imagery would be really neat. Not sure we could pull it off in 10 weeks, but it would be neat.