Thursday, April 23, 2009

4/23

Storyreel
2:15 - 3240 frames

(Sec [frame])

Sc1
3 sec [-] - Camera sweep -> about right
1 sec [193-311] - Ben walks by;  -> 2.5 sec should be good
4 sec [312-437] - checking on the trap -> maybe short
4 sec [438-524] - come from right; checks box, enters house  (frame in to give better view) -> longer, 7 sec to also account for door

Sc2
10-11 sec [525-771] - Empty room, then Ben enters, sits at desk, wakes up comp, starts game -> about right

Sc3
[772-] - Squeak gets on fence 
[] - Cut intermediate shot
[-1220] - OTS shot to show map
[] - jump from the fence -> select only one of the optional shots (the one that shows more of the yard)

Sc4
[1471-1559] - need to see and start caring about Ben - side view, or even angled side so you see more of Ben, and the glow from screen, but not screen -> OTS of monitor 
5 sec [1560-1682] - -> both shots of Sc4 should be about as long as this shot, maybe both longer even

Sc5
8 sec [1683-1873] - maybe move to close-up  -> seems about right to sneakily progress on the roof
5 Sec [1874-1996] - beware of 180 rule (camera seems to have flipped sides, unless he is running back); move camera focus up a bit higher ->could use some more time: around 10 sec

Sc6
8 sec [1997 - 2210] -> probably will take around 20 sec

Sc7
5 sec [2211-2343] - Ben hanging, seen from window, -> redraw: see the face of Ben, we will see the shock in his face, and squirming, as Squeak gets into the room (off-camera)
[2244-] - Squeak playing game ->closer view of Squeak and monitor
[]Swap the scenes here, so that we see the score change, and then the cable snap[]
[Cable snap scene] - Ben swings about, there's a crash as Ben breaks through the window - shows Ben climbing through window.  We see the RPG hanging down

Sc8
Struggle in room, RPG bends and moves, "Target Acquired"

Sc9
Overhead shot - big jump for the audience (we've pulled them in, and as another conflict has started, so we need 

Sc10
Aftermath

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