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Sc1
Sh3 - Remember the previous shot was Ben checking the camera, so he should start closer to the camera, maybe with a turn instead of walking
Starting around frame 15 - with added step it may be about the same frame length
Hip angle is back a bit
Watchlacement association of hip with feet
End with one more step - get to about
Sh4 - Consider starting with Ben in Frame at the corner already, not entering in
Maybe hop up from the side, give more personality
Hand needs to be adjusted to new control panel height
Ben doesn't need to completely shut the door
Sc2
Sh1 - Work the poses with arms (no longer in T form)
Timing may be a bit quick - pad it with a "beat" or two to give some time to take in the room
Consider having Ben excited - jogging over to the chair, not calmly walking.
Sc3
Sh1 - Area of interest is Squeak's section
Turn the wrists down - hold map down and then bring up
Trap adjustment
Sh3 -
Still feels a bit mechanical
Stationary camera before Squeak leaps onto the tree (around frame 350)
Sc4
Sh1 - Should be longer - about 4 seconds
Sc2 - the game animation needs to be about 4 as well (8 seconds total for Sc4 is probably enough)
We need something for this - doesn't have to be fully animated game
Sc5
Sh1 - timing looks good
Sh2 - timing could be longer for the light going on/off
a bit closer (not as much open space on left and top)
Sh3 - need to see the plug getting pulled out
weight/balance seems a bit off - set the left leg farther, right back
facing the camera
Sc6
Sh1 - timing looks good
Sh2 - timing looks good
Some breakdown work around frame 70 - 90 as Squeak starts to sneak off-screen
Sh3 - can end without kneeling - replace with another walking step
swap legs at kneeling, this looks more natural and will open up the pose to the camera
head should be tilted back - makes for stronger silhouette as plugging cable back in
watch weight/posture as bending down
Sc4 - Interaction is tricky, but coming along well
remember that the breakdowns can be more than one part at a time, but spread out
Ben holds position leaning back for too long like that, add in the extra step here
Sc7
Sc1 - watch playblast/render rate
Consideration: Squeak should be getting to the chair later, let Ben hang a bit and struggle - enter Squeak in the last quarter of the shot
Shot at end - Squeak's tail could be curled out more for stronger silhouette
End of shot - empty space in the upper left corner isn't great - angle/camera shift could be played with to make a stronger pose
Sc2 - looking good
Sc3 - start in the pose he's at midway through - already getting ready to move in
Sc8
Sc1 - watch the shoulder as he grabs around the chair
Squeak's back should arc out/back towards the chair, and then can curve in as he's being grabbed
Jump - butt down, springs up onto the desk computer; turn body inwards
FOR THE WEEKEND
Basic Lighting - Yard - Directional (think behind Squeak)
Yard - add another trap
**Ruben will have this in the Yard by Saturday morning @ 10am at latest**
Basic Lighting - Room - point/spotlight for inside
BEFORE TUESDAY
Try to get each scene as far as possible; one at a higher level of polish
Render out your scenes before class (*NOT PLAYBLAST RENDER*)
Rendering
Select Master Layer - Maya
Render Settings Window - turn on Mental Ray
Settings: AVI format; Compression: Cinepack, 100%
Name.ext (Multiframe)
By frame: 1 (you can set 2 or higher if you want to run tests, but REMEMBER to return it)
640 x 480 Size
Renderable Cameras MUST BE SET TO YOUR SHOT_CAM (or whatever your actual camera name is)
**down the line, Targa .tga is ideal for single frames, allowing you to clean up single frames if some in a range don't work correctly**
Render Settings - Maya Software
Quality: Production quality
Window Settings/Prefs Mayatomr needs to be loaded and autoloaded (put the checkbox in both options)
render layer = master layer
ReplyDeleterender using = maya software
output = avi
compression cinepak, quality = 100%
(later do targa and frame by frame)
set frame range manually
set by frame to 1 (or less if test render)
image size 640 by 480 for now....maybe something else later
choose correct camera
no aloha channel (unless rendering separate pieces)
anti aliasing -> production quality
shots
sc3sh1
moving some traps
shift squeak right a little for more space between trap and face
sc3sh3
no tilt at the end
stop camera movement before tilt up (around 350-3) before he takes off on far side of trap 351?
sc5sh1
more breakdowns