Thursday, May 28, 2009

5/28

YOU CAN POST FILES UP ON HERE/FLICKR FOR FEEDBACK, JUST REMEMBER TO POST

Sc1
  Sh3 - Remember the previous shot was Ben checking the camera, so he should start closer to the camera, maybe with a turn instead of walking
            Starting around frame 15 - with added step it may be about the same frame length
            Hip angle is back a bit
            Watchlacement association of hip with feet
            End with one more step - get to about 
  Sh4 - Consider starting with Ben in Frame at the corner already, not entering in
            Maybe hop up from the side, give more personality
            Hand needs to be adjusted to new control panel height
            Ben doesn't need to completely shut the door
Sc2
  Sh1 - Work the poses with arms (no longer in T form)
            Timing may be a bit quick - pad it with a "beat" or two to give some time to take in the room
            Consider having Ben excited - jogging over to the chair, not calmly walking.
Sc3
  Sh1 - Area of interest is Squeak's section
            Turn the wrists down - hold map down and then bring up
            Trap adjustment 
  Sh3 - 
            Still feels a bit mechanical
            Stationary camera before Squeak leaps onto the tree (around frame 350)

Sc4
  Sh1 - Should be longer - about 4 seconds

  Sc2 - the game animation needs to be about 4 as well (8 seconds total for Sc4 is probably enough)
            We need something for this - doesn't have to be fully animated game

Sc5
  Sh1 - timing looks good
  Sh2 - timing could be longer for the light going on/off
            a bit closer (not as much open space on left and top)
  Sh3 - need to see the plug getting pulled out
            weight/balance seems a bit off - set the left leg farther, right back
            facing the camera
Sc6
  Sh1 - timing looks good
  Sh2 - timing looks good
            Some breakdown work around frame 70 - 90 as Squeak starts to sneak off-screen
  Sh3 - can end without kneeling - replace with another walking step
            swap legs at kneeling, this looks more natural and will open up the pose to the camera 
            head should be tilted back  - makes for stronger silhouette as plugging cable back in
            watch weight/posture as bending down
  Sc4 - Interaction is tricky, but coming along well
            remember that the breakdowns can be more than one part at a time, but spread out
            Ben holds position leaning back for too long like that, add in the extra step here
Sc7
  Sc1 - watch playblast/render rate
            Consideration: Squeak should be getting to the chair later, let Ben hang a bit and struggle - enter Squeak in the last quarter of the shot
            Shot at end - Squeak's tail could be curled out more for stronger silhouette
            End of shot - empty space in the upper left corner isn't great - angle/camera shift could be played with to make a stronger pose
  Sc2 - looking good
  Sc3 - start in the pose he's at midway through - already getting ready to move in
           
Sc8
  Sc1 - watch the shoulder as he grabs around the chair
           Squeak's back should arc out/back towards the chair, and then can curve in as he's being grabbed
           Jump - butt down, springs up onto the desk computer; turn body inwards


FOR THE WEEKEND
Basic Lighting - Yard - Directional (think behind Squeak)
  Yard - add another trap
  **Ruben will have this in the Yard by Saturday morning @ 10am at latest**

Basic Lighting - Room - point/spotlight for inside

BEFORE TUESDAY
Try to get each scene as far as possible; one at a higher level of polish
Render out your scenes before class (*NOT PLAYBLAST RENDER*)

Rendering

Select Master Layer - Maya 

Render Settings Window - turn on Mental Ray
    Settings: AVI format; Compression: Cinepack, 100%
      Name.ext (Multiframe)
      By frame: 1  (you can set 2 or higher if you want to run tests, but REMEMBER to return it)
      640 x 480 Size
      Renderable Cameras MUST BE SET TO YOUR SHOT_CAM (or whatever your actual camera name is)

    **down the line, Targa .tga is ideal for single frames, allowing you to clean up single frames if some in a range don't work correctly**


Render Settings - Maya Software
    Quality: Production quality

Window Settings/Prefs  Mayatomr needs to be loaded and autoloaded (put the checkbox in both options)

1 comment:

  1. render layer = master layer
    render using = maya software

    output = avi
    compression cinepak, quality = 100%
    (later do targa and frame by frame)

    set frame range manually
    set by frame to 1 (or less if test render)

    image size 640 by 480 for now....maybe something else later

    choose correct camera
    no aloha channel (unless rendering separate pieces)

    anti aliasing -> production quality

    shots
    sc3sh1
    moving some traps
    shift squeak right a little for more space between trap and face

    sc3sh3
    no tilt at the end
    stop camera movement before tilt up (around 350-3) before he takes off on far side of trap 351?

    sc5sh1
    more breakdowns

    ReplyDelete