Thursday, May 14, 2009

Blocking notes/suggestions

Remember to have 3 - 5 main poses only for blocking

Sc1Sh3 - give greater sense of the danger for traps - get near, look at/nearly touch the spikes; refer to images below for walking path, the scene starts and ends with some walking
Sc1Sh4 - 4 main blocking poses (steps, control panel, doorknob, entry)
Sc2Sh1 - 
Sc3Sh1 - cam higher, farther back (don't cut off the fence); make sure to show some sky
Sc3Sh2 - be on other side (180 rule); more over the shoulder/closer to the  
Sc3Sh3 - slight compression in timing can be done; move cam in a bit closer than it is now to start frame nearer, try the dolly follow when Squeak jumps

Sc5Sh1 - separate head from roof when coming up (a little jump?), quick look around before passing control box

Sc6Sh2 - loosen up Squeak's body, so it's less static; give camera more of a diagonal to make the scene more dynamic; Ben will be to the left of the dormer

Sc8Sh1 - at frame 60ish... already at the chair - Ben enraged;  contact by end of scene, start jumping up toward computer at end
Sc8Sh2 - start with the landing/twisting

Sc10Sh1 - Squeak landed on branch, is sprawled, falls from it as it pulls out; start with camera lower; create set of destruction - opening of scene looks normal

Cable should run up and around the dormer (roof shots)

**dolly - move camera; zoom - change the lens**

1 comment:

  1. Just my notes on my stuff...so I don't lose them:

    sc3sh1 camera higher a little back, show a little sky on top of fence

    sc3sh3 start framing closer, like sh1 redo, as he gets to middle of yard (second jump) start follow
    show getting around, and avoiding trap doesn't matter if we see him thru all the yard

    sc5sh1 separate head from roof when coming up (a little jump?), do a quick look around, before squeak passes control box

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