Tuesday, May 19, 2009

Notes from Playblasts

Sc1
  Sh1 
      No motion tracking? On the first sweep, Ben is already in the gate walking
      Revert to the Cam1 to transition to Sh2 - ends with Ben going under the sight of the camera
  Sh2
      Consider Ben grabbing the camera to adjust it down
      If Ben does tap/interact with the cam, the ShotCam should reflect that
  Sh3
      Change in POV transition is perhaps too great  =>180 rule
      Try camera looking more
      Slight dolly in (first 20-30 frames)
      Ben comes in from off-screen
      Transition - end a bit closer to screen right
  Sh4
      Transition - start closer to the window
      Longer interaction with control box
      Camera comes in closer to focus more on the door

Sc2
  Sh1
      Camera should be a bit closer to eye-height

Sc3
    Sh1
      Tree moved closer to house
      Watch out for the line connecting Squeak's nose to the trap to the house
    Sh2
      Move in even closer - this shot is about the map more than Squeak
    Sh3

Sc4
    Sh1
      Camera - great angles with desk, etc
      We don't want the shelf to intersect with Ben's head.
      More engagement with Ben's face - cheat it with him facing the camera a bit more
      Perhaps camera slightly more to the right?

Sc5
  Sh1
      Camera could be moved in, and a little to the left; left edge can be kept where it is
      Transition - rotate more towards the box
  Sh2
      Transition - rotate a bit more towards the box
      Not too much of a butt shot
      More of a crouch - rather than the 90 degree sit; remember he needs leverage to pull the cord out
      Have him crouched at an angle to face the camera
      
Sc6
  Sh1
      Lying on the back to open the window is a bit exaggerated, just a basic lift will suffice
      Transition>
  Sh2
      Transition>  End with Ben rotated to face the box a bit more; Squeak sneaks off to the left
  Sh3
      Head facing the camera when he crouches
      When lifting himself up, have him favor the left arm to grab the top, and the right arm pushing off the side or the ground, so as to not cover the face, and make the silhouette more interesting
  Sc4
      Add in so we can see how it looks
  Sc5
      Transition> Squeak jumps off Ben
  Sc6
      The final arc as Ben falls should be added in to see how it looks - do we want a clean fall, or a skid - leg catching the roof and sliding. 

Sc7
  Sh1
      Parallelism - use the same camera as Sc4Sh1 - it shows Squeak at the comp, and the window for Ben
      Squeak may not start in the chair, but jumps into it later
      Think about Ben rotating as he's hanging, starts the scene
  Sh2
      Camera on the other side of Squeak, and probably closer in - Squeak will get new hi-score in this scene, and we want to see it
  Sh3
      Ben enters through window - he is freaking out a bit, but gets 

Sc8
  Sh1
      Transition> Ben should enter from screen right
      Camera angle a bit more to the left to see towards the window a slight bit more
      Transition> End with Squeak jumping towards the top of shot
  Sh2
      Transition> Squeak will be ending the jump and has to rotate; Ben should be leaning over the chair
      *Redo this scene from scratch so the blocking is blocking, not smooth and awkward

Sc10
      Use the start of the previous, so there isn't the rotation
      Transition to higher position to show all of Squeak
      Switch 1/3 with ben
      Slower pull out initially

SET NOTES
  Yard
      Back Tree - *Has been moved
      Traps have been added to back
      We need the neighborhood

      Post 

  Room
      Shelf near window could be moved more to the right (Sh4Sc1 has it intersecting with Ben's head - we don't want that)
      Dormer window aspect should be reflected in the construction of the room - add in the short extension that leads 

  House
      Needs windows; door on left to open; basic start of hallway (end of Sc1Sh4 will have door open and show a slight bit
      Ruben will add camera prop to house

  Roof
      Needs cable

1 comment:

  1. More personal notes:
    scale = 1
    size 640 x 480
    frame padding 0
    save to file on

    sc3sh3
    camera slightly move right, and slightly rotate
    camera ease in and out of movement

    sc5sh1
    zoom in a little and to the left, squeak moves most the way across the shot

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