Sh1
No motion tracking? On the first sweep, Ben is already in the gate walking
Revert to the Cam1 to transition to Sh2 - ends with Ben going under the sight of the camera
Sh2
Consider Ben grabbing the camera to adjust it down
If Ben does tap/interact with the cam, the ShotCam should reflect that
Sh3
Change in POV transition is perhaps too great =>180 rule
Try camera looking more
Slight dolly in (first 20-30 frames)
Ben comes in from off-screen
Transition - end a bit closer to screen right
Sh4
Transition - start closer to the window
Longer interaction with control box
Camera comes in closer to focus more on the door
Sc2
Sh1
Camera should be a bit closer to eye-height
Sc3
Sh1
Tree moved closer to house
Watch out for the line connecting Squeak's nose to the trap to the house
Sh2
Move in even closer - this shot is about the map more than Squeak
Sh3
Sc4
Sh1
Camera - great angles with desk, etc
We don't want the shelf to intersect with Ben's head.
More engagement with Ben's face - cheat it with him facing the camera a bit more
Perhaps camera slightly more to the right?
Sc5
Sh1
Camera could be moved in, and a little to the left; left edge can be kept where it is
Transition - rotate more towards the box
Sh2
Transition - rotate a bit more towards the box
Not too much of a butt shot
More of a crouch - rather than the 90 degree sit; remember he needs leverage to pull the cord out
Have him crouched at an angle to face the camera
Sc6
Sh1
Lying on the back to open the window is a bit exaggerated, just a basic lift will suffice
Transition>
Sh2
Transition> End with Ben rotated to face the box a bit more; Squeak sneaks off to the left
Sh3
Head facing the camera when he crouches
When lifting himself up, have him favor the left arm to grab the top, and the right arm pushing off the side or the ground, so as to not cover the face, and make the silhouette more interesting
Sc4
Add in so we can see how it looks
Sc5
Transition> Squeak jumps off Ben
Sc6
The final arc as Ben falls should be added in to see how it looks - do we want a clean fall, or a skid - leg catching the roof and sliding.
Sc7
Sh1
Parallelism - use the same camera as Sc4Sh1 - it shows Squeak at the comp, and the window for Ben
Squeak may not start in the chair, but jumps into it later
Think about Ben rotating as he's hanging, starts the scene
Sh2
Camera on the other side of Squeak, and probably closer in - Squeak will get new hi-score in this scene, and we want to see it
Sh3
Ben enters through window - he is freaking out a bit, but gets
Sc8
Sh1
Transition> Ben should enter from screen right
Camera angle a bit more to the left to see towards the window a slight bit more
Transition> End with Squeak jumping towards the top of shot
Sh2
Transition> Squeak will be ending the jump and has to rotate; Ben should be leaning over the chair
*Redo this scene from scratch so the blocking is blocking, not smooth and awkward
Sc10
Use the start of the previous, so there isn't the rotation
Transition to higher position to show all of Squeak
Switch 1/3 with ben
Slower pull out initially
SET NOTES
Yard
Back Tree - *Has been moved
Traps have been added to back
We need the neighborhood
Post
Room
Shelf near window could be moved more to the right (Sh4Sc1 has it intersecting with Ben's head - we don't want that)
Dormer window aspect should be reflected in the construction of the room - add in the short extension that leads
House
Needs windows; door on left to open; basic start of hallway (end of Sc1Sh4 will have door open and show a slight bit
Ruben will add camera prop to house
Roof
Needs cable
More personal notes:
ReplyDeletescale = 1
size 640 x 480
frame padding 0
save to file on
sc3sh3
camera slightly move right, and slightly rotate
camera ease in and out of movement
sc5sh1
zoom in a little and to the left, squeak moves most the way across the shot