Tuesday, July 7, 2009
...anyways...
Otherwise we may as well just stick with blog posts, but we need more activity someplace... (he typed, thinking about how bad he's been at checking)
I hope summer is enjoyable for you all! Hopefully we'll be hearing from one-another soon!
Monday, June 22, 2009
Chat room
http://tinychat.com/3650elecfur
could some of you try it out to see if it looks like something we could use?
Hello!
Friday, June 19, 2009
Meeting Next Week?
Tuesday, June 16, 2009
DROPBOX
Monday, June 15, 2009
Anyone else in?
Bill
The time has come...
Checking In
Tuesday, June 2, 2009
Andy Rig Texture
http://www.mediafire.com/file/eztzt4gdqyu/boySmiley.jpg
http://www.mediafire.com/file/nnjlzztxynd/boySmileySpecular.jpg
See you in a few,
-Beau
Thursday, May 28, 2009
Looking ahead (Summer Plans)
Dropbox (software for Windows, Mac)
http://www.getdropbox.com/
June 2nd (After class) - Ruben will get the files (not the animatic though) off of the server, and into Dropbox
June 15 - setup a reminder to look at the blog, because we'll resume planning and proceed work
5/28
Monday, May 25, 2009
Mel Wiki
http://mayamel.tiddlyspot.com/
Also the Maya links are pretty useful as well.
(And if you are bored check out the non-Maya links as well, some of them are really cool.)
Thursday, May 21, 2009
Andy Shelf
5/21
Tuesday, May 19, 2009
Notes from Playblasts
5/19
Thursday, May 14, 2009
Blocking notes/suggestions
Character Descriptions for Editing
Full Name: Benjamin Johnson
Description: Ben is a boy whose game play is interrupted by a power outage.
Physical Description
Age: 13
Hair: brown
Eyes: brown
Distinguishing Features: freckles
Height: 5'2"
Weight: 103 lbs
Motivation
Goal: Ben wants to be the best at Tactigon 2000.
Plan: He plays Tactigon 2000 any chance he gets, including when his parents think he's asleep or doing homework.
Character Background
Family: Ben is the only child of Steve and Rachael Johnson. Steve is an accountant for a large IT company, and is often out of town on business. Rachael works as a part-time librarian, is active in PTA, and volunteers time for after-school programs for elementary kids. Steve and Rachael's busy schedules often leave Ben home alone, which is just fine by Ben.
Education: Ben attends middle school, where he usually receives mediocre grades. He's never failed a class, but usually puts in just enough effort to pass and no more.
Habits/Vices: Avid gamer, collects anything and everything related to Tactigon 2000, obsessed with Tacticon 2000, he has posters, miniatures/action figures, t-shirts, underwear, and even their name-brand cereal.
Personality: Ben has a somewhat reclusive nature in real life. He'll talk to people, but rarely starts the conversations. Ben's real love is Tactigon 2000, which he will discuss avidly with anyone who will listen (or even pretend to listen). Ben is active in several online discussion boards and fan clubs centered around Tactigon 2000.
Likes: Tactigon 2000, video games, Mountain Dew, pizza,
Dislikes: Math (unless it relates to figuring out the best stats for Tactigon 2000), vegetables, cola, pizza with veggies,
Movement Analysis
Energy Level: High, excited, animated, sudden, as long as Tactigon 2000 is involved. Slow and depressed otherwise. Somewhat clumsy.
Emotional Temperament: Excitable, overzealous, and obsessive about Tactigon 2000.
Power Center: Somewhere between his hands and his head.
Body Tension: Tension in shoulders and neck from so much time hunched over computer.
Weight of Character: light and quick
Physical Disability:
Attitude:
Before-> Ben has just come home from school
Current Mood: Ben is unspeakably excited.
********************************
Squeak
Full Name: Squeak
Description: Squeak is a raccoon-like critter who unplugs the power line to Ben's house.
Physical Description
Age: 3
Hair: reddish gray
Eyes: brown
Distinguishing Features: big ears, prominent teeth
Height: 2'6"
Weight: 40 lbs
Motivation
Goal: Squeak wants to play Tactigon 2000.
Plan: Squeak plans to unplug the power to Ben's house, in order to sneak in and play Tactigon 2000.
Character Background
Family: Squeak was born to fairly normal critter parents, whose primary goal was to find food. Squeak's parents were not supportive of his interest in human entertainment, calling them "uninteresting" and "a waste of time". As soon as he was able, Squeak set out to find his own fortune, and eventually arrived in the neighborhood where Ben lives.
Education: Squeak can open a trash-can with a locking lid in under 3 seconds. He's also very dexterous with his paws.
Habits/Vices: Compulsive collector of junk.
Personality: Squeak is a devious little critter, and will go to great lengths to get what he wants. Once set on a plan, Squeak will pursue his goal with single-minded focus. Squeak is also very curious, and is fascinated by tv and video games. Squeak spends much of his time studying humans, and is very knowledgeable about human behavior. He uses this knowledge to manipulate people so he can achieve his current goal.
Likes: cheese, shiny objects, sugar, human-watching
Dislikes: rat poison, people who leave their trash-cans inside, lawn mowers, corn on the cob
Movement Analysis
Energy Level: high, like a coffee-drinking squirrel
Emotional Temperament: wired, quick, short-viewed, but obsessive and focused on a goal
Power Center: creature of the heart
Body Tension: nervous wreak
Weight of Character: small and quick
Physical Disability:
Attitude:
Before-> Squeak has been planning and trying to get in to play Tactigon 2000 for quite some time. Today, he's finally ready to make his move.
Current Mood: Obsessive, interested, goal driven.
***********************
Tactigon 2000
Tactigon 2000 is a science fiction fighting game where player can battle opponents with a variety of weapons, armor, and special moves. Before each match, the player selects the armor, weapons, and special moves based on the options currently available to them and who their opponent is. Some gear/moves are available to any character, and others are restricted to specific characters or are unique to one character. Each battle results in ranking points, which can be spent to purchase new/better armor, weapons, and special moves. The game features many types of weapons and armor styles, including: guns, swords (of various plausibility), thrown weapons, bows/crossbows, sticks, and various others.
5/14
Decisions/Tasks
Wednesday, May 13, 2009
Squeak Pics
Sitting position, note the stifles (knees...kinda) are turned out, the hocks are turned in, and the feet are splayed a bit.

Sitting from the side

Leaping

Standing

Tuesday, May 12, 2009
Rig Concerns






For Next Time
5/12
Scene Modifications/Notes
Monday, May 11, 2009
Progress
Grant, how is the house? Do you have a newer, scaled one we can utilize? Please name items and use layers to keep the house in if possible.
Improved Squeak Rig
Saturday, May 9, 2009
Scaling Sets
Friday, May 8, 2009
Squeak Rig
Edit: The tail, spine, and eyebrows all have the ability to switch between FK and IK/splines. They default to FK, so if you want to change to splines: click on the blue "+" near what you want to change to IK (I tried to place these intelligently), change the attribute FKIKBlend to "10", and then the control attributes for FK to off (or 0) and the IK control attribute to on (or 1).
Thursday, May 7, 2009
5/7
Scenes to Take
What we've got so far for Animation Assignment desires
Sc1 Sh2 - Beau
Tuesday, May 5, 2009
Set Names
Project Divisions
Modeling Notes
5/5
Sunday, May 3, 2009
Hey Grant!
You just need to draw these shots.
Thursday, April 30, 2009
4/30
Tuesday, April 28, 2009
Art Direction

The model style that I have in mind is essentially detailed (be it exaggerated) geometry with simple textures. By making the geometry much more detailed than the textures we can get more of a realistic feel from a cartoon-like environment. If any of you have played Team Fortress 2, they accomplish this quite well:
Note that, for the most part, textures are solid colors; but in certain areas (the guy on the left's socks, the 'propane tank') the textures are more detailed. By only adding realistic detail where it is absolutely necessary we can get a realistic but cartoon-like feel.
This feel was also done very well in Burning Safari. The character textures consisted of a lot of solid colors put together just right. Even the geometry for the primate was pretty simple:



Accenting a sold color texture with some dirt on a corner or some wear on a flat surface will go a long ways with this style. I posted all of these pictures and a few others on Flickr so please check them out and get a feel for what I am trying to portray.
Squeak Model Progress
Squeak Final Concept

Monday, April 27, 2009
redo storyboards
Thursday, April 23, 2009
Tasks
4/23
Wednesday, April 22, 2009
For Thursday
Post any ideas/preferences you have as to the layout of the room/lawn, etc. If you make sketches, please post them to Flickr as well.
Read Nick's post below with material listing and think about anything we may need to add; the comment area is probably a good place for that, rather than a new post.
Grant, please transfer the Scene 6 sketches/info to the server/Flickr so Tati will be able to access them. Email her so she knows where you stand.
The iTeamwork, as well as a lower post here, has further information regarding tasks we should be working towards, which means planning so that we have ideas to discuss and refine so that we can come to a decision.
Tuesday, April 21, 2009
Materials List
Here is what I see as the essential objects we need for each scene, comment anything I missed or that you want to see added
Scene 1
Ben (Andy rig)
House
Security camera
Fortified fence
RPG
Control panel
Front door
Scattered traps
Trees/bushes in background
Scene 2
Ben (Andy rig)
Room(window and door)
Desk
Desk chair
Computer( monitor, keyboard, mouse, speakers, ect)
Bed
Collectibles(posters, games, swords, whatever seems to fit with Tactigon)
Other boy’s room stuff(clothing dresser)
Scene 3
Squeak rig
Squeak map
house
Fortified fence
Scattered traps
RPG
Scene 4
Tactigon game in action
Ben (Andy rig)
Ben's room
Scene 5
Power box
power cables
Squeak rig
house
Scene 6
Power box
Power cables
RPG cord
Ben (Andy rig)
Squeak rig
Scene 7
Ben (Andy rig)
RPG cord
Squeak rig
Ben's room
Scene 8
Ben (Andy rig)
Squeak rig
Ben's room
Scene 8.5
RPG
Ben (Andy rig)
Squeak rig
Ben's room(desk,computer knocked over)
Scene 9
everything from a overhead view
house
Fortified fence
Scattered traps
RPG
Trees/bushes
Scene 10
Ben (Andy rig)
Squeak rig
Burned down house
Particle effects(smoke,fire)
Trees/bushes in background
Storyboard stuff
Also just a reminder for Grant but when you get the chance could you please post the scene 6 images on Flickr after you've scanned them? Thanks!
4/21
Monday, April 20, 2009
Possible Squeak Rig

Perhaps we can use this Tonga Fox rig for Squeak.
http://www.11secondclub.com/forum/viewtopic.php?pid=19747
I think using this pre-made rig can save us a lot of time modeling and rigging and give us more time for animating. In general I like the rig after looking at it and I think that it fits that cartoon like style for the critter we want. We can shift his facial expressions a bit more and make him more menacing looking. We could also probably modify some things on our own to make him more like the evil Squeak we want.
Friday, April 17, 2009
Scene 5, shots 1&2
Scene 5
Shot 1 >> Long shot (roof)
Squeak scurries along the roof
to get to the power box
Power box is at end of the house
(warning labels on side), opposite
end of the dormer
Shot 2 >> Slightly raised, angle
Down length of roof; box in foreground;
Bens dormer in background
Squeak at box, unplugging power
House lights go out
Squeak plays with the power cable
Scene 4, shots 1&2
Shot 1 >> Over the shoulder
See the screen, the game,
and the high score
Shot 2 >> Frame-in-frame -
edge of screen is at edge of frame
for context; Ben's POV
Zoom into the game
Tactigon is showcased
Thursday, April 16, 2009
Storyboards, Sc2 and Sc3
Scene 2, Shot 1:
Ben's room, empty at the moment. I realized after I drew these that the dormer-style window would look different from the inside, so I'll probably redo these. But, something like this.

Scene 2, Shot 1:
Ben enters from the rightish, and sits at desk.

Scene 3, Shot 1 and Shot 2:
upper left: shot 1, Squeak on fence with map
middle: shot 2, version 1: Squeak looking at map
lower left: shot 2, version 2: Squeak looking at map, showing more map and less Squeak

Scene 3, Shot 3:
upper left: version 1, Squeak jumping off fence, dotted line shows path around house
lower right: version 2, camera is higher so we're looking down more, again the dotted line shows path around house.

Project Management
Tasks
Also (Thanks Erica)
Is there anything you guys are really interesting or really not interested in modeling? (This includes you Damon.) We can always hope that it'll work out were everyone wants to do something different.
Storyboard
Tuesday, April 14, 2009
Scene Breakdown
Checking around the house
Scene 2
Sitting down in desk
Scene 3
Squeak with map in front of house
Scene 4
Playing Tactigon (in room)
Scene 5
Squeak on roof
unplugs power
(Optinal Scene 5b)
**
in room
shows ben getting angry enough, looks out window sees rodent, starts to climb out
starts to climb out window
**
Scene 6
Outside view
Ben stepping out of his window and onto the roof
Still on roof until falls
Scene 7
Ben falling into the ground
Scene 8
Squeak in Ben’s room
Ben coming into the room
Scene 9
Overhead and flash of light
Scene 10
On the lawn