Showing posts with label Sketches. Show all posts
Showing posts with label Sketches. Show all posts

Thursday, April 16, 2009

Storyboards, Sc2 and Sc3

Here's my current batch of storyboards. I also put these on Flikr. A couple shots have some different sketches, so comment if you like one better than the other. Also let me know if you like/don't like something. I think I'm going to attempt Ludum Dare this weekend, so don't expect any miracles from me on Saturday or Sunday.


Scene 2, Shot 1:
Ben's room, empty at the moment. I realized after I drew these that the dormer-style window would look different from the inside, so I'll probably redo these. But, something like this.


Scene 2, Shot 1:
Ben enters from the rightish, and sits at desk.

Scene 3, Shot 1 and Shot 2:
upper left: shot 1, Squeak on fence with map
middle: shot 2, version 1: Squeak looking at map
lower left: shot 2, version 2: Squeak looking at map, showing more map and less Squeak

Scene 3, Shot 3:
upper left: version 1, Squeak jumping off fence, dotted line shows path around house
lower right: version 2, camera is higher so we're looking down more, again the dotted line shows path around house.

Storyboard

[Naming convention: Sc = scene, Sh = shot]

Setting info
Time: Dusk
RPG on roof - on a track

Scene 1
Shot 1  >>Taken from the security camera perspective
--Wide shot - Crane shot
Looking down
Fortified Fence, visible traps
Ben winding through yard to check on traps
 
Shot 2
--Long/Medium shot.
Ben looks up at the security camera.
Security Cam - on corner of house.

Shot 3
Ben checks clamp trap on ground
RPG is visible in the background, not particularly highlighted
Shot 4
Ben checks control panel by door, and enters the house

Scene 2
Shot 1 >> Shot from back
--Long shot/Wider angle
Sits down at the computer
We see wall with collection
Boots up computer

Scene 3
Shot 1 >> level with Squeak
--Wide shot (less than Sc1Sh1)
Squeak and house context; map in hand (reading, not carrying)

Shot 2 >> OTS - over the shoulder
Map lifts into view; house & yard in background
Shot 3 >> backs up even more
Squeak jumps off fence
Lose sight of Squeak briefly, then he is seen briefly as he gets deeper into the yard, following the path on his map

Scene 4
Shot 1 >> Over the shoulder
See the screen, the game, and the high score

Shot 2 >> Frame-in-frame - edge of screen is at edge of frame for context; Ben's POV
Zoom into the game
Tactigon is showcased

Scene 5
Shot 1 >> Long shot (roof)
Squeak scurries along the roof to get to the power box
Power box is at end of the house (warning labels on side), opposite end of the dormer

Shot 2 >> Slightly raised, angle
Down length of roof; box in foreground; Bens dormer in background
Squeak at box, unplugging power
House lights go out
Squeak plays with the power cable

Scene 6
Shot 1 >> From front of the house
--Crane/slightly above level of window
Ben comes out of the window and onto the roof
Squeak isn't in this shot

Shot 2 >> Same/similar camera as Sc5Sh2; reverse shot
Squeak hiding behind power box
Ben spots the plug

Shot 3
Reverse to Ben plugging in

Shot 4
Squeak jumps out - menace
Pounce on head; scratch; bite

Shot 5
Ben backpedals
Squeak runs around and behind

Shot 6 >> Between the leg shot - Ben menacing
Chase

Shot 7
Setup of chord trap
> loop, or pull taut

Scene 7


Scene 8


Scene 9


Scene 10


Wednesday, April 8, 2009

Some Sketches

Here are some sketches that I did of Squeak, Ben, and some Tactigon 2000 t-shirt designs. I made some sketches of Ben heavily based on the Andy rig as it seems like that rig suits the character the best. I think we can add more such as the Tactigon designs on his shirt and maybe some more details (accesories? glasses? hair color? etc.) but for now I have a simple design put up.

For the Squeak sketches - I sort of took facial design aspects from Damon and a bit of his body and posture designs from Beau's. I took out the tail as I think it might be a lot easier to animate because it might get in the way. For Squeak I also like how Beau took a more stylistic/cartoony approach and I don't mind combing some designs or making it look more like Beau's. I think making Squeak look like a combination of animals - rabbit, racoon, fox sort of creature makes him look more interesting. However, I also think that some of Squeak's design will depend a lot on which rig we will use and how much we can modify him.

The Tactigon 2000 shirts are just some designs I tried out. I think an 8-bit design would be kind of cool but I also tried making a sort of insignia, sci-fi helmet design, and sci-fi sword design that could go with the Tactigon 2000 text. If anything I just took a stab at some possibilities and if anyone would like to modify/add on to these designs that would be helpful.

Squeak


Ben


Tactigon 2000 t-shirt designs