Showing posts with label storyboarding. Show all posts
Showing posts with label storyboarding. Show all posts

Tuesday, April 21, 2009

Storyboards for Sc7 - Sc8



Storyboards for Sc7 - Sc8. The quality isn't the best because I wasn't able to scan them, but they'll be up as scans soon.


Thursday, April 16, 2009

Storyboards, Sc2 and Sc3

Here's my current batch of storyboards. I also put these on Flikr. A couple shots have some different sketches, so comment if you like one better than the other. Also let me know if you like/don't like something. I think I'm going to attempt Ludum Dare this weekend, so don't expect any miracles from me on Saturday or Sunday.


Scene 2, Shot 1:
Ben's room, empty at the moment. I realized after I drew these that the dormer-style window would look different from the inside, so I'll probably redo these. But, something like this.


Scene 2, Shot 1:
Ben enters from the rightish, and sits at desk.

Scene 3, Shot 1 and Shot 2:
upper left: shot 1, Squeak on fence with map
middle: shot 2, version 1: Squeak looking at map
lower left: shot 2, version 2: Squeak looking at map, showing more map and less Squeak

Scene 3, Shot 3:
upper left: version 1, Squeak jumping off fence, dotted line shows path around house
lower right: version 2, camera is higher so we're looking down more, again the dotted line shows path around house.

Storyboard Refining

Sc1 - Ruben
Sc2 & Sc3 - Erica
Sc4 & Sc5 - Tati
Sc6
Sc7
Sc8
Sc9
Sc10

Storyboard

[Naming convention: Sc = scene, Sh = shot]

Setting info
Time: Dusk
RPG on roof - on a track

Scene 1
Shot 1  >>Taken from the security camera perspective
--Wide shot - Crane shot
Looking down
Fortified Fence, visible traps
Ben winding through yard to check on traps
 
Shot 2
--Long/Medium shot.
Ben looks up at the security camera.
Security Cam - on corner of house.

Shot 3
Ben checks clamp trap on ground
RPG is visible in the background, not particularly highlighted
Shot 4
Ben checks control panel by door, and enters the house

Scene 2
Shot 1 >> Shot from back
--Long shot/Wider angle
Sits down at the computer
We see wall with collection
Boots up computer

Scene 3
Shot 1 >> level with Squeak
--Wide shot (less than Sc1Sh1)
Squeak and house context; map in hand (reading, not carrying)

Shot 2 >> OTS - over the shoulder
Map lifts into view; house & yard in background
Shot 3 >> backs up even more
Squeak jumps off fence
Lose sight of Squeak briefly, then he is seen briefly as he gets deeper into the yard, following the path on his map

Scene 4
Shot 1 >> Over the shoulder
See the screen, the game, and the high score

Shot 2 >> Frame-in-frame - edge of screen is at edge of frame for context; Ben's POV
Zoom into the game
Tactigon is showcased

Scene 5
Shot 1 >> Long shot (roof)
Squeak scurries along the roof to get to the power box
Power box is at end of the house (warning labels on side), opposite end of the dormer

Shot 2 >> Slightly raised, angle
Down length of roof; box in foreground; Bens dormer in background
Squeak at box, unplugging power
House lights go out
Squeak plays with the power cable

Scene 6
Shot 1 >> From front of the house
--Crane/slightly above level of window
Ben comes out of the window and onto the roof
Squeak isn't in this shot

Shot 2 >> Same/similar camera as Sc5Sh2; reverse shot
Squeak hiding behind power box
Ben spots the plug

Shot 3
Reverse to Ben plugging in

Shot 4
Squeak jumps out - menace
Pounce on head; scratch; bite

Shot 5
Ben backpedals
Squeak runs around and behind

Shot 6 >> Between the leg shot - Ben menacing
Chase

Shot 7
Setup of chord trap
> loop, or pull taut

Scene 7


Scene 8


Scene 9


Scene 10


Tuesday, April 14, 2009

Storyboarding Tasks

Everyone needs to complete their storyboards by Thurs. The stroyboards should include:

-Camera position and the established shot
-Possibly more than 1 key pose per shot, if necessary
-Lines of action for the characters
-Remember the rule of thirds while composing the shot
-Keep in mind the character's proximity to other objects (and shapes of objects)
-Lines to direct attention to the focus of the shot

Don't:

-Have the character looking at the camera
-Break the fourth wall (imaginary wall between the scene and the audience

Once you have your storyboard, make a materials list for each shot.