Friday, April 17, 2009

Scene 4, shots 1&2


Scene 4, shots 1&2
Originally uploaded by Tati_mg
Scene 4
Shot 1 >> Over the shoulder
See the screen, the game,
and the high score

Shot 2 >> Frame-in-frame -
edge of screen is at edge of frame
for context; Ben's POV
Zoom into the game
Tactigon is showcased

2 comments:

  1. OK, at some point (preferably this weekend) we need to decide what Tactigon 2000 actually is. I went with the sci-fi fighter-style game mainly because it was what I thought up at the time, and because it creates a lot of options for collectible stuff (action figures, posters, insignias, costumes, replica weapons, etc). If others of you want to do something else (8-bit space-ship shooter, or whatever) then write up a synopsis, and what kinds of collectible stuff would be associated.

    @Tati: sorry for hi-jacking your post. I think what you have here is pretty good...except that the dormer style window would not be on a flat wall like that on the inside (I made the same mistake on my stuff too). We'll need to map out what that actually looks like to get some better room designs.

    ReplyDelete
  2. Personally I like concept better that Tactigon 2000 is a fighter-style game so that we could have all of the merchandise accessories such as swords, helmets, shield, action figures, etc. However, there can be a components of the game where the main character flies in a spaceship as well. It could be part of a cutscene or part of different levels.

    No worries about the dormer. It probably looks more elevated with some indentation or concave rectangular shapes from the inside. We can resketch it but at least the main idea is there.

    ReplyDelete