[Naming convention: Sc = scene, Sh = shot]
Setting info
Time: Dusk
RPG on roof - on a track
Shot 1 >>Taken from the security camera perspective
--Wide shot - Crane shot
Looking down
Fortified Fence, visible traps
Ben winding through yard to check on traps
Shot 2
--Long/Medium shot.
Ben looks up at the security camera.
Security Cam - on corner of house.
Shot 3
Ben checks clamp trap on ground
RPG is visible in the background, not particularly highlighted
Shot 4
Ben checks control panel by door, and enters the house
Scene 2
Shot 1 >> Shot from back
--Long shot/Wider angle
Sits down at the computer
We see wall with collection
Boots up computer
Scene 3
Shot 1 >> level with Squeak
--Wide shot (less than Sc1Sh1)
Squeak and house context; map in hand (reading, not carrying)
Shot 2 >> OTS - over the shoulder
Map lifts into view; house & yard in background
Shot 3 >> backs up even more
Squeak jumps off fence
Lose sight of Squeak briefly, then he is seen briefly as he gets deeper into the yard, following the path on his map
Scene 4
Shot 1 >> Over the shoulder
See the screen, the game, and the high score
Shot 2 >> Frame-in-frame - edge of screen is at edge of frame for context; Ben's POV
Zoom into the game
Tactigon is showcased
Scene 5
Shot 1 >> Long shot (roof)
Squeak scurries along the roof to get to the power box
Power box is at end of the house (warning labels on side), opposite end of the dormer
Shot 2 >> Slightly raised, angle
Down length of roof; box in foreground; Bens dormer in background
Squeak at box, unplugging power
House lights go out
Squeak plays with the power cable
Scene 6
Shot 1 >> From front of the house
--Crane/slightly above level of window
Ben comes out of the window and onto the roof
Squeak isn't in this shot
Shot 2 >> Same/similar camera as Sc5Sh2; reverse shot
Squeak hiding behind power box
Ben spots the plug
Shot 3
Reverse to Ben plugging in
Shot 4
Squeak jumps out - menace
Pounce on head; scratch; bite
Shot 5
Ben backpedals
Squeak runs around and behind
Shot 6 >> Between the leg shot - Ben menacing
Chase
Shot 7
Setup of chord trap
> loop, or pull taut
Scene 7
Scene 8
Scene 9
Scene 10
No comments:
Post a Comment